

This contrasts with EVE, where players typically complain that bots are nearly impossible to catch, which is something that clearly contributes to the perception of bots being a problem within the community. Idlebots were easy to kill after the game was over, LoL bots were free wins to the point it was boring, even Runescape bots could be tripped up if they were hogging one specific spot. Something I’ve noticed in those other games about the bots however is that they were significantly worse than players. This means players have to deal with bots devaluing the work they themselves put effort into doing, which is understandably a frustrating thing to feel, as it can mean the difference between being able to play as an Omega instead of as an Alpha for players with limited time availability. This comes down to the fact that not only do bots generate an advantage for their user, they also serve to lessen the advantage other players get for the same amount of work, as both bots and players produce by and large the same thing.

But it seems botting is something that uniquely effects EVE Online, and as a result of that it’s something that is rallied against at every turn, as we saw with the relentless finger-pointing over who harbors the most bots over the past few weeks.

From idlebots in Team Fortess 2 farming items and ruining team balance, through leveling bots in League of Legends gumming up the 3v3 queue, to mining macros in Runescape. It’s an unfortunate fact that bots are a loathed part of every multiplayer game I’ve played. Tab will move on to the next part of the site rather than go through menu items.This is a copy of my article on INN, as links to the site can't be posted on Reddit. Enter and space open menus and escape closes them as well. Up and Down arrows will open main level menus and toggle through sub tier links. Left and right arrows move across top level links and expand / close menus in sub levels. The site navigation utilizes arrow, enter, escape, and space bar key commands.
